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17 AUG 2004 |
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PowerColor X800XT Platinum Limited Assassin Edition |
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ATI and Nvidia are back in action as they compete for the
number one spot with their next generation video cards. ATI’s fastest
graphics card is the X800XT while Nvidia’s is the Geforce 6800 Ultra.
Today, I will be taking a look at PowerColor’s X800XT Platinum Limited
Assassin Edition (try and say that 10 times fast)! This graphics
card as the name implies uses the X800XT graphics chip, which is
currently the fastest offering by the Canadian company ATI. In this
article, we will examine the new technologies present in the chip and
review PowerColor’s graphics card to see how well it performs. The
graphics card will mainly be compared against ATI’s previous generation
card, the 9800. Although the X800XT is meant to be the successor of the
9800 XT, I apologize beforehand that I only had the 9800 Pro to compare
with it. The 9800 Pro is still only slightly slower than the XT
version, so you will at least have a general idea of how the new card
compares.
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If you are not aware already, the PowerColor card is
actually made by a Taiwan-based company called
Tul.
The PowerColor company is distributor for the PowerColor graphics
cards.
I asked a representative at Tul: “What makes your
graphics cards different from other manufacturers?” The person
responded by saying that their graphics cards are well-made and provide
great value with the excellent support, great time to market as a
top-tier ATI partner, and they have more configuration models of ATI
graphics cards.
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I was surprised to find that the graphics card came
within a backpack. The backpack is ideal to hold a laptop or it can be
used as a shoulder carrying case. There are straps which allow the
backpack to be converted to be carried on the shoulders or just one
shoulder. The backpack was actually high in quality and exceeded my
expectations. At the back of the backpack is a soft-feeling cushioning
support. Did I mention that this backpack has tons of pockets? The
main pocket contained the graphics card and the included software. The
graphics card was housed inside a box in an anti-static bag. The
software was held in separate pocket which includes the driver
installation CD, Hitman Contracts, CounterStrike Condition Zero, and a
voucher for Half Life 2. This software bundle is complete and provides
an immense value for your money. ATI is currently offering a promotion
that if you activate your Steam account before Half Life 2 is officially
released, you will receive the premier pack of the original Half Life
for free. This also includes Counter-Strike, Team Fortress Classic,
Deathmatch Classic, etc. Considering that you get Half Life 2 and the
extremely popular original Half Life, you will definitely get your
money’s worth if you are an online gamer. Although Hitman Contracts was
reviewed as a mediocre game, it was probably chosen to go with the
‘assassin’ theme. Nevertheless, Hitman is still a rather good choice in
putting the graphics card to good use. Deep within the main pocket, you
will find the manual. If you’ve installed a graphics card before, then
you will not find the manual necessary. The front of the backpack with
the main flap contains a net-like bag with all the extra wires and
adapters. It includes a DVI-I connector, a HDTV cable, a Video
Input/Output cable,
While we’re speaking about the new X800, Tul was kind
enough to show me the boxes for the other next generation cards intended
to replace the current 9800, 9600, and 9200 series cards. The next
generation cards are the X800 (mentioned already), the X600, and the
X300. Keep in mind that some of these cards will be offered in PCI
express versions. The boxes shown are the X300SE, X300, X600 Pro, and
the retail box for the X800XT (PCI Express).
Here are some brief details for each of these cards for
those interested in what is to come. The X300SE will have 4 pixel
pipelines and 2 shader pipelines with a 64 bit memory interface and is
clocked at 325Mhz. The X300 is the same as the X300SE with the
exception that it will have a 128 bit memory interface. The X600 Pro is
the same as the X300SE but with a core of 400Mhz. Keep in mind that PCI
Express is available for all these cards.
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The video card is based on the usual red PCB board.
There is a large, but thin fan and heat sink covering the board. By
looking at the sides of the heat sink, you can tell that the heat sink
is made of copper. The video card is also clearly labeled indicating
that this is an X800XT video card. Based on the theme of the ‘assassin’
(part of the name of the product), there is a picture of the assassin
from the game Hitman Contracts. It does create a sense of intimidation
to make the user realize that this is definitely no ordinary graphics
card. With such a high end graphics card, I was content that this
graphics card only requires an extra molex connector for a little extra
power. As usual, this card comes equipped with a TV-Out and DVI port.
The video card is clocked at the standard frequency of
520/560. This means that the processor has a frequency of 520 and the
memory frequency is 560. This card supports AGP 4x and 8x. In order to
support the high speeds, the extremely fast GDDR3 is used based on a
256-bit bus. With its 16 extreme pixel pipelines, it can handle 16
different textures in one pass with the use of Pixel Shader 2.0.
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GPU |
RADEONTM X800 XT |
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Memory |
256 MB 256-bit GDDR3 SDRAM |
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Core / Memory Speed |
520/560 MHz |
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GigaFLOPS |
200 billion floating point operations/sec. |
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Transform Rate |
780 million vertices/sec. |
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Memory Bandwidth |
35.8 GB/sec. |
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Pixel Pipelines |
16 extreme parallel pixel pipelines |
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Pixel Fill Rate |
8.3 Gigapixels /sec. |
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DirectX Support |
9.0 |
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OpenGL Support |
2.0 |
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RAMDACs |
400 MHz DACs |
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Output |
DVI-I / TV-Out / D-Sub/Video-In |
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Operating systems : |
Microsoft® Windows® XP, Microsoft® Windows® 2000 |
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Bus |
AGP 8X/4X |
*Table obtained from Tul’s website
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The main competitor against ATI is Nvidia. Nvidia’s next
generation card is the Geforce 6800 Ultra. The main differences between
Nvidia and ATI’s card is that the 6800 supports Pixel Shader 3.0, but
ATI is still relying on the more mature Pixel Shader 2.0. Another thing
interesting about the 6800 Ultra is that it requires an enormous amount
of power. It is recommended that you need at least a 480 Watt power
supply to be able to take advantage of its full capabilities. In
addition, you also need two spare power connectors to be able to power
the 6800 graphics card. |
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With all the fancy terms you’ll see on the list of
features as well as on the retail box, you can get lost easily. This
part of the review will help demystify and explain the technologies that
are present in the card.
A lot of the technologies in the card have the word
‘HD’. HD is short for High Definition. If you’ve ever looked at a
HDTV, you can describe it to have a much higher resolution and a much
better image quality and clarity. ATI has brought the term ‘HD’ into
the video card realm to bring the same experience to computers. Rather
than rely on raw speed for video cards, the next-generation video cards
such as the X800 try to bring a better experience with higher
resolutions and better image quality. Let’s now have a look at the
different technologies.
3Dc*
3Dc is an exciting new compression technology designed to
bring out fine details in games while minimizing memory usage. It is the
first compression technique optimized to work with normal maps, which
allow fine per-pixel control over how light reflects from a textured
surface. With up to 4:1 compression possible, this means game designers
can now include up to 4x the detail without changing the amount of
graphics memory required and without impacting performance.
SmartShader HD*
Shaders are the key technology that allow game developers
to program a limitless range of visual effects that execute on the
graphics processor. SMARTSHADER HD incorporates enhanced DirectX 9.0
vertex shader and pixel shader support that makes these effects easier
to create. Pixel shader programs can contain up to 10x more instructions
than was possible in previous products, allowing more sophisticated
effects. And a combination of more efficient instruction execution,
increased register counts, and new F-buffer technology ensure that even
the most complex shaders run at the fastest speeds.
VideoShader HD*
VIDEOSHADER HD is a key feature of the video processing
engine that allows it to tap into the power of the programmable pixel
shader units of the RADEON X800 3D core. This allows shaders to be used
to accelerate many different video processing tasks, including noise
removal (VIDEOSOAP), de-blocking (FULLSTREAM), adaptive de-interlacing,
frame rate conversion, color space conversion, and much more.
VIDEOSHADER HD also provides the flexibility required to support all of
the latest video formats, including MPEG1/2/4, Real, DivX, and WMV9.
*information obtained directly from ATI’s website
These technologies do support the term ‘HD’. These
technologies improve both image quality and allow you increase
resolution with minimal performance degradations. We’ll leave it up to
the benchmarks to support these claims.
Meet Ruby
With all the right technologies in place in the X800
graphics chip, ATI has been able to bring all these technologies
together to bring out Ruby. Ruby is ATI’s response to Nvidia’s female
character Nalu. With the power of the X800 graphics chip, you can watch
Ruby in action in a real-time demo. The introduction of Ruby not only
shows the power and capabilities of the graphics chip, but it also
creates a character that can represent ATI.
Installation
If you’ve ever installed a graphics card, then getting
this high end graphics card to work will not be a problem. All you have
to do is install the graphics card in the appropriate AGP slot. Then
you connect one of your power supply wires into the molex connector on
the graphics card. You’re done with the physical part. After you have
booted up your computer, you need to install the drivers. You can
either use the provided drivers CD or you can go to the manufacturer’s
website to download the latest drivers. Once the drivers are installed,
you are ready to go.
Test Setup
The following computer was used in order to test the
graphics card:
Intel Pentium 4 3.2 Ghz (800mhz FSB)
Intel 865GLC Motherboard
1GB IBM PC2700 DDR RAM
120GB Western Digital hard drive (2mb cache)
Windows XP/w SP1
Catalyst Drivers ver. 4.7
DirectX 9.0b
Disclaimer: The following
benchmark numbers are the values that I obtained when I ran the tests on
my machine. If you have any questions or comments about how they were
obtained, please contact me. I’d be glad to re-run and retest any
benchmarks that you think may be a bit inaccurate. The benchmarks were
run in order to provide a general idea of the performance of the card.
The results you obtain may be slightly different than mine.
Here are the following programs used to benchmark the
card. I obtained the latest Catalyst drivers from Tul’s website.
3DMark2001
3DMark03
Aquamark 3
CodeCreatures
Call of Duty
Unreal Tournament 2004
Far Cry
Return to Castle Wolfenstein
Halo |
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3DMark 2001
Although 3DMark 2001 is a DirectX 8 benchmark, I still
wanted to see how well it would do in the benchmark. In addition, the
benchmark continues to be widely used. In 3DMark 2001, the X800XT shows
a healthy 2000 score increase overall in the scores.


3DMark 03
Despite the controversy regarding 3DMark03, it is still
used by many people and review sites. I have included the benchmarks
for your enjoyment if you are still a fan of 3DMark03. The tests were
done both in the default mode as well as 4X anti-aliasing, and 8X
anisotropic filtering. Notice that the X800XT scores are nearly double
those of the 9800 Pro.

Aquamark 3
Aquamark 3 is a Direct X 9 benchmark that is based upon
an actual game engine. You might remember that it looks almost like
Aquanox 2: The Revelation. Aquamark 3 is based on the krass engine and
they claim the techniques used and performance are very similar to games
today.



CodeCreatures
The CodeCreatures benchmark is the kind of benchmark that
can put enormous stress on any kind of video card. It is also based on
a game engine made from scratch. Although the benchmark is not as
commonly used as I’d like, I still have included it here to show
direct3D performance.


Call of Duty
Call of Duty is our first actual game that is being
tested today. According to Gamespy.com, it is the 2nd most
popular online game. Call of Duty uses an OpenGL engine. This World
War II game has been known to provide a very realistic experience
because of the graphics and excellent sound.



Return to Castle Wolfenstein
Rather than test the video card on the aging Quake III, I
chose to test the card on a later game that uses a heavily modified
version of the Quake III engine. Return to Castle Wolfenstein is very
similar to the free online multiplayer game Enemy Territory, therefore,
you should expect similar results.



Far Cry
Far Cry has one of the best looking graphics engines to
date. Based on the Crytek engine, this game makes extensive use of
shaders in Direct X 9. At 1600x1200 resolution with 4AA/16AF, Far Cry
is still very playable with an average of 39.44 frames per second. We
see that resolution increases have minimal effect on the in-game
performance of Far Cry. Far Cry on the 9800 Pro at 4AA/16AF is barely
playable.



Unreal Tournament 2004
Unreal Tournament has always been a standard in
benchmarking and I’m glad to present to you Unreal Tournament 2004.
This game is the type of Direct3D game that is widely played and will
always be something to fall back on for benchmarks.



Halo
Knowing that Halo can have weak frame rates even on
rather high end hardware, I chose to test this game. This game makes
extensive use of shaders. I did not test this game with AA/AF because
you are not meant to enable it according to Microsoft.

For most of these games, we can see several different
trends for both OpenGL and Direct3D based games. As the resolution is
increased for the 9800 Pro, the performance suffers rather
dramatically. The X800XT has the opposite trend where the performance
drops minimally when the resolutions are increased. When dealing with
anti-aliasing and anisotropic filtering, the 9800 Pro performance drops
rather linearly but at a much faster rate than the X800XT. In some
cases like Far Cry, 3DMark03, and CodeCreatures, we can the see that the
X800XT has nearly double the performance of the 9800 Pro. Compared to
the 9800 Pro, we really do see major performance boosts in the majority
of the games. With the all the numbers in place, I can safely say that
the games are very playable when playing at 1600x1200 resolution with
4AA/16AF. In games like Call of Duty and Unreal Tournament, we were
able to easily reach close to 100 frames per second. In actuality, you
will only be able to see a certain number of frames depending on the
refresh rate of your monitor; therefore, it wouldn’t hurt to sacrifice
frames and to turn up the AA/AF. The card does feature a special
anti-aliasing called Temporal AntiAliasing. I will have to examine this
further before passing my judgment on it.
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Overdrive is one of the features of the card. In order
to access it, you need to go to the display properties. Overdrive is a
feature that is designed to give you that extra performance boost you
need in games. When I enabled it, the clock frequency immediately went
from 519Mhz to 526Mhz. In a sense, this is a safer way of overclocking
the card. When the temperature rises, it will adjust the frequency if
necessary to avoid potential problems.
When manually overclocking the card, I was only able to
bring it up to about 532Mhz, a 13Mhz increase. The memory clock
frequency was able to reach a maximum of 1.18Ghz. It is expected that
the card overclocks a little because it is reaching the limit. I would
imagine that the X800 Pro would overclock much better.
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Tul’s PowerColor X800XT Platinum Limited Assassin Edition
is a graphics card that will provide truly spectacular performance for
those who have the cash. If you do have the $550-$600 the card
will retail for, this product is
filled with value. With the provided games like Condition Zero, Hitman
Contracts, and even a voucher for Half-Life 2, you can be sure that you
will spend plenty of time gaming with this card. This product even has
all the necessary wires and adapters you’ll ever need. This product
came in a great backpack that makes this package complete. Although I
have not mentioned the 6800 much in this review, I am aware that this
card has the edge if you want to avoid the high power supply
requirements and a simpler installation. Overall, this card really does
provide ‘HD’ gaming and shines where the 9800 falls. I could not really
see anything wrong with this card. This product is simply superb!
Reviewed by
Ronald@DigitalReviews.net
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