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17 July 2006 |
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30” TFT monitor |
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We recently bought 2 (yes, two!) 30 inch monitors for
our gaming setup. The choice for the Dell 3007WFP came down primarily to
availability here in Australia but we also looked seriously at Apple's
30in Cinema HD display. In this first look review we give you our
findings after having used the Dells for about two months now.

What are the main pros and cons of the 3007WFP?
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That way you know where we’re heading with this
review.
PRO:
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huge
display
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ultra-high, 2,560 x 1,600 pixel resolution
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very
readable text, even with small fonts
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good-looking design
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built-in media card and 4 USB slots
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reasonable price (around the AUD2900 mark around USD2200)
CON:
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Big is best when it comes to screen real estate.
That’s why years ago I bought a huge 19” CRT before they became
affordable.
That thing is still perfectly usable for some poor
bugger who can’t afford an LCD monitor but if you want significant
productivity boost or just the ultimate in gaming experience, we need to
look at the really big screens.
And 30 inch is about as big as they get in 2006.
Sure, there are bigger plasma and LCD TVs but generally they are not
hooked up to PCs and certainly they cannot get the superior resolution
of 2,560 x 1600 of the Dell and Apple monitors.
The extra-sharp resolution comes at a price. First
off, the purchase price puts it squarely in the niche market of high-end
gaming or in application-specific areas.
We can think of photo and video editing or any
graphics intensive application such as CAD/CAM, 3D modelling or
displaying huge amounts of data such as for the stock market.
But even for more mundane tasks, such as program
development or internet browsing the massive area comes in extremely
handy.
It helps too that the 3007WFP has an 11ms response
time and 700:1 contrast ratio.
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Just have a close-up look at color accuracy in the two images below. The
whites on the Samsung monitor are brighter and more "homogenous"
compared to the pixels on the Dell which are more dissimilar. This
results in the image being less white. This isn't an issue in games
and can even improve the visual texture but is not totally ideal for
high-end graphics work where perfect accuracy is essential. We often
found that high-resolution LCD panels have this problem. See for
instance our recent review of the
Metabox 730U notebook
with the extremely high 17" resolution of 1920x1200.
Keep in mind that these images are taken with a digital camera and
may not be a 100% accurate representation of the difference but should
still give a good idea of the result. Both resolutions were set to 1280
x 800 as this is the maximum for the Samsung 19"monitor used in the
comparison. |
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30” TFT Monitor |

Samsung 19"
970P TFT LCD Monitor |
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We've given you a few details
on this setup and we're pretty proud of it -- and biased of course!
We tested the panoramic qualities in game view on Call to Duty 2, V8
Super Cars and Battlefield 2. We found that the resolution was so good
that it enabled you to put your face almost on the screen and when we
say, in game view we mean really "in", flying the jets in Battlefield 2
with your face up close made for an awesome experience for twisting your
head from side to side as you fought to negotiate the fast exhilarating
flight under bridges...
The screen's response time kept well and truly up with V8 Super Cars and
once again the huge screens came to the fore allowing an almost 180
degree view with peripheral vision being able pick up the countryside
flashing by, which put a lot more reality into the "in house" lifelike
racing.
Keep in
mind that not all games support a 2560x1600 resolution yet. However,
even if you run your games at a lower resolution it will still be an
awesome experience.
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We
mentioned before the need for a high-end graphics card that supports
dual-link DVI cards. The main aim here is to double the bandwidth of the
DVI interface, which drives the 4 megapixel display. The nVidia GeForce
7950GX2, 7900GTX 7900GT, 7800GTX and 7800GT has this interface already
built in. Similarly with the X1900 graphics chips. Dell includes the
dual-link DVI cable with the monitor.
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(mind you, everything is times two as these are two
completely separate, duplicated systems)
Computer
ASUS A8N32-SLI Motherboard
AMD Athlon64 X2 4400+ Processor (Overclocked to 3.0GHz)
2GB PC4400 DDR Memory
500W PSU
Graphics
2x XFX 7900GTX 512MB Extreme Edition (690MHz Core,
1750MHz Memory) NVIDIA GeForce PCI-Express Graphics Card
Peripherals
Logitech G15
keyboard and MX518
Mouse
Logitech Attack 3 Joystick
ThrustMaster GT Force Feedback Steering Wheel
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That's what you find when you look at the front of
the 3007WFP.
Three buttons, flush with the bezel, grace the
display in an unobtrusive way. There is no on-screen display but all
settings are managed via the PC graphics card control panel.
Dell has integrated this directly into nVidia's
advanced control panel and this is where you can change colour
temperature, monitor scaling, brightness and contrast. Particularly the
brightness you might want to adjust when doing normal desktop jobs even
though I like a rather bright screen myself.
The 4 USB and Media Card slots are located on the
lower left corner of the display.
When not in use you don’t notice them. However, when
you have things sticking out of these ports it spoils the clean looks…
I’d rather have these slots in the back of the panel
or better still: in the base.
The 178 degree viewing angle is amazing. Every laptop
should have that as it makes showing pictures or movies much more
enjoyable for a group of people. Now, if you could also make that huge
viewing angle adjustable for privacy reasons (like when on an airplane
when you’re working on confidential company stuff) then we’ve got the
best of both worlds!
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Some early reports mention
ghosting on black backgrounds.
We have not found any
evidence of that on our two monitors.
It was always a bit of a
concern – and almost an expectancy – to find dead pixels among the 8
million… (that’s for two screens of course!).
You wouldn’t notice a dead
pixel so much in gaming but you might in desktop use. However, Dell’s
quality control did not let us down with these screens. Two of our
friends also bought these Dells upon our recommendation and there was
only one dead pixel among the 4 screens. Not bad.
Readability of text can be
an issue with that high resolution but under new Vista management that
becomes an automatic thing. The new OS offers a compositing engine
allowing typefaces to be displayed at the same size irrespective of
monitor resolution.
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If you are simply after more
real estate it is easier and cheaper just to buy two separate monitors
but if you have a need and the funds, the Dell 3007WFP is an amazing
display.
Once you have played games
on it which fully support the ultra sharp resolution you will never want
to go back to any smaller monitors.
Of course, in the gaming
world you score extra by killing your opponent with jealousy and envy.
As much as we like admiring glances, an early “Game Over” doesn't work
for us. We want to give our opponent a fair chance. That's why we bought
two of them…
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Manufacturer's rating |
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Display size |
30-inches, diagonal |
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Native resolution |
2560x1600 pixels |
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Aspect ratio |
16:10 |
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Pixel response time |
11ms |
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Pixel response (full) |
14ms |
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Pixel pitch |
0.250mm |
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Viewing angle |
178 degrees (vertical and horizontal) |
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Luminance |
400 cd/m2 |
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Contrast ratio |
700:1 |
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Monitor stand |
Tilt, swivel (does not rotate) |
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VESA mounting support |
Yes |
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Physical size (fully extended) |
22" (H) x 27.26" (W) x 7.87" (D) |
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Physical size (fully lowered) |
18.5" (H) x 27.26 (W) x 7.87" (D) |
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Weight |
25 lbs. |
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